SHIFT afterburn · C EMP · G missile · V repair · F warp
LANDSCAPE GIVES MORE AIMING ROOM
GRADIENT DESCENT
TRANSFORMER PURGE PROTOCOL // NEURAL COMBAT v27
W A S D — move · SHIFT — sprint · SPACE — jump
MOUSE / ARROW KEYS — aim · LMB — fire · R — reload
1-7 or WHEEL — weapons (RIFLE · SHOTGUN · DMR · RAILGUN · LAUNCHER · SINGULARITY · PULSE) · Q OVERDRIVE · X DECOY BLINK · V BARRIER · 1/2/3 picks upgrades when offered ATTENTION HEADS ARE WEAK POINTS — 3× DAMAGE CHAIN KILLS WITHIN 4s — UP TO ×4 SCORE PLANET: E BOARD/CALL · SHIFT AFTERBURN · LMB CANNON · C/RMB EMP · G/MMB MISSILE · V NANITE REPAIR · HOLD-F SPRINT-WARP · TAP-F HOP · SAFE LANDING CORRIDOR (SLOW BELOW 18m) · KERR DISK
ONE unified AGILLM4.3-style transformer (pre-LN · multi-head attention · ALiBi ·
AdamW, hand-rolled backprop, D-UCB routed blocks) runs the hive's entire cognition — eight tasks share
its trunk: aim (predicts your path), fire-intent (enemies jink before you shoot), spawn direction,
fps governance, difficulty forecasting, map generation (REINFORCE on where you move/fight/camp),
map-DNA (fog, light, cover, weather), and wind dynamics — it learns the gust process and enemies
aim-compensate with its prediction, not the truth. Bullets fly real exterior ballistics: drag vs
airflow, wind drift, Magnus spin. A boss forks the whole brain and fine-tunes it against you
mid-fight. Upgrades on wave 3 and every 3rd; health cells at 25%. Lancers drop
◈ PRISM VEIL (refracts beams) and
▓ GRADIENT JAMMER (corrupts the hive's aim prediction) — grab them to fight back. Three worlds: walled ARENA,
INFINITE streamed plains, and a PLANET you can circumnavigate.
CLICK TO DEPLOY
K — save run in-game · L — load saved run · saves include the hive's learned memory of you